The Autumn Ruins is a level I was prototyping for a product pitch in Unreal. The game is meant to be modern take on the oldschool isometric RPG genre. I was the Lead Artist on the project, along with a few 2D artists, and a 3D/technical artist.
These specific areas are showing some of the vistas that I was trying to create. Isometric games are generally fairly flat when it comes to the terrain. Due to the nature of the camera, it's also hard to get any sort of standard vista. I wanted to play with the idea of vertical depth as a theme throughout the level. The idea with this area is that some sort of paranormal event caused the land to fracture, revealing chasms to the 'Unseen' world.
While it not something that can be seen in a screenshot, another artistic pillar for me is making sure that nature is never still. Wind would move trees, blow leaves, and have a visual impact on the world. Anything paranormal was always flowing and undulating to give it life.