Hinterlands Tomb

This was a tomb area I worked on for Dragon Age: Inquisition. We had a lot of side areas that needed a story. In general we were given a fair bit of freedom to be creative with these. I would work with a designer to figure out what content needed to fit, I'd give them a rough footprint of playable space, and I'd basically do what I wanted after that. Ruins are always fun to work with, because it's easy to break up repetition with decay and damage.

I assembled the scene and lighting myself, and worked on some of the modelling/texturing with other artists.